How to Reset the End in Minecraft Java Edition 1.14

A view of the End's central island. The ender dragon can be seen flying around the End spikes.

One of the End's outer islands. An end city and an end ship are visible.

The End is a dark, space-like dimension consisting of separate islands in the void made out of end stone. It is inhabited by endermen and shulkers, and the ender dragon also spawns when the player first arrives.

Contents

  • 1 Accessing
  • 2 Environment
    • 2.1 Biomes
    • 2.2 Generated structures
    • 2.3 Terrain features
      • 2.3.1 Main island
      • 2.3.2 Outer islands
    • 2.4 Mobs
    • 2.5 Blocks
      • 2.5.1 Naturally generated
      • 2.5.2 Naturally created
      • 2.5.3 Structures
  • 3 Technical information
    • 3.1 ID
    • 3.2 Folder
  • 4 Achievements
  • 5 Advancements
  • 6 History
  • 7 Issues
  • 8 Trivia
  • 9 Gallery
    • 9.1 Credits
  • 10 References

Accessing [ ]

An activated end portal found in a stronghold.

To access the End, the player must go through the process of finding a stronghold using eyes of ender, finding the portal room, and activating the end portal in the end portal room. The room consists of a 5x5 square of end portal frames, with the corners cut out, making a total of 12. The portal hangs over a lava pool, with a staircase leading up to it. A silverfish spawner sits on top of the staircase.

The player can activate the portal by placing 12 eyes of ender into the 12 end portal frames. Each frame block has a 10% chance of generating with an eye in it already, meaning the player may not necessarily use 12 eyes to activate it. Once all the eyes of ender are placed, the portal activates and emits a loud noise. As soon as it is activated, the portal destroys all blocks in the central 3×3 square, including bedrock or another portal frame, and replaces them with the end portal blocks that can teleport an entity into the end dimension. Upon jumping into the portal, the player immediately arrives in the End (x: 100, z: 0), along with any prior entities that may have teleported.

Environment [ ]

The End consists of one large island surrounded at a distance by many smaller islands, all mainly composed of end stone. There is a gap between the central island and the outer islands of about 1000 blocks with nothing but the void.

The starless sky and the void of the End are both composed of a blank, static pattern. The daylight cycle is absent in the End, similar to the Nether, being replaced by a constant dim light.

It never rains in the end, as water hurts endermen.

Most items and blocks function in the End exactly as they do in the Overworld, with a few notable exceptions:

  • Beds and respawn anchors cause an explosion 25% stronger than TNT and cause fires when one attempts to use them, as beds do in the Nether and respawn anchors in the Overworld. (Villagers, if somehow brought in, can still use beds safely).
  • Compasses are unable to find the original spawn point, (except for aiming for Lodestone) as spawn points cannot be set within the End.
  • Clocks are unable to determine the position of the sun and moon, as there is no daylight cycle in the End. Clocks instead spin randomly as they do in the Nether.
  • Nether portals cannot be activated by the player in the End (although they can be placed through commands or external programs and editors).
  • Fire burns indefinitely on bedrock, but does not naturally spread onto other blocks of bedrock, as with netherrack.

Biomes [ ]

There are 5 biomes that make up the End in Java Edition. Beds and respawn anchors still explode if the biome is set in the Overworld. In Bedrock Edition, all End biomes are classified as a single biome, which is the_End. In both versions, if the biome is set to end in the Overworld, the sky appears as a light gray version of the normal Overworld sky.

The End
Small End Islands
End Midlands
End Highlands
End Barrens

Generated structures [ ]

Name Description Image
Central island The center of the End is a large, asteroid-like island composed entirely of end stone, floating in the void. At a distance of 1000 blocks away, an expanse of more islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which tend to be thin. End.png
Outer islands The outer end islands are found 1000 blocks away from the central island. They vary in size from large islands to smaller "mini islands." Generated structures such as end cities and end ships spawn here, along with chorus trees. The player can be taken to the end islands through the End gateway. ChorusFields.png
End spike End spikes, also known as obsidian pillars, obsidian spikes or obsidian towers, are generated structures at the End that are made of obsidian, with a single bedrock block and an end crystal on top of each pillar. Larger ones have cylindrical forms. The pillars surround the exit portal in a roughly 40 block radius circle, and penetrate through the main island down to y level 0. EndSpike.png
Obsidian platform The obsidian platform is a 5 by 5 square of obsidian that is generated once a player or entity enters the End (note that if the obsidian is destroyed, or if a block is placed on top of it when the player enters the End, the obsidian is restored and any blocks on top of it are replaced with air). End-Platform-inGround.png
Exit portal The exit portal (also known as the end fountain) is a structure that enables the players to return to their spawnpoints in the Overworld or the Nether, activate upon the defeat of the ender dragon. Exit portal.png
End gateway End gateway portals are generated in the End after defeating the ender dragon, and are used to gain quick access to the outer end islands and teleport the player back to the center island. End Midlands.png
End city End cities are skyscraper-like structures found on the outer islands of the End. They are inhabited by shulkers and hold among the most valuable loot in the game. EndCity.png
End ship End ships are floating structures that are sometimes generated alongside end cities. They are the only places where elytra and the dragon head can be legitimately obtained. EndShipBow.png
Chorus tree Chorus trees are tall, coral-like blocks ubiquitous in the outer islands. They are composed of chorus plants and chorus fruit. Similar to bamboo and sugar cane, breaking one part causes all plants above the tree to break. ChorusPlants.png

Terrain features [ ]

Main island [ ]

All players begin their exploration of the End with the main island. Unlike Nether portals, entering the end portal instantly teleports the player to the End, giving no time to back out. Upon arrival, in the end, the player materializes on a 5×5×1 obsidian platform with 3 layers of air blocks above it, if there are any blocks in a 3 block space above the platform, they are deleted upon a player entering an end portal. The platform can generate on the island, within it, or at a short distance from it, close enough to throw an ender pearl to reach the island. It always generates centered on the coordinates (100, 49, 0) with the player facing west.

Once the player enters the End, the only way back is to die or defeat the ender dragon. The dragon spawns naturally and flies around above ten towers of obsidian arranged in a circle around the central Exit Portal, which fills up at the end of the battle. On top of each tower lies an end crystal, some of which are protected by cages of iron bars. These crystals heal the dragon, but can be destroyed by hitting it (even with projectiles). Destroying the crystal while the dragon is healing damages the dragon.

Once defeated, the dragon goes to the exit portal at (0, 64, 0), rises into the sky and disintegrates, with bright beams of light flashing from its body. It then explodes, drops 12,000 (first dragon) or 500 (all subsequent dragons) experience orbs, activates the exit portal, and generates one end gateway portal (first 20 dragons only). This gives the player access to the End's outer islands. Atop the exit portal lies four torches and the dragon egg. After killing the dragon, it can be respawned an unlimited number of times by placing four end crystals on the sides of the exit portal. Respawning the ender dragon regenerates any obsidian pillar blocks previously mined by the player, as well as the torches on the exit portal. However, the dragon egg does not regenerate upon killing a respawned ender dragon.

The End's outer islands are clustered around the main island.

Once the player enters the exit portal, the "end poem" is displayed, therefore "completing" the game. The player then respawns wherever their spawn is set in the Overworld or in the Nether, and may return to the End through the same portal (or a different portal from another stronghold); the End remains in the same state as the player left it. The obsidian platform is regenerated each time a player enters the End, meaning that any blocks or block entities placed in the 5×5×4 space on or above the platform are destroyed and replaced with obsidian and air blocks.

Outer islands [ ]

The End's outer islands are more diverse than the main island. When a player enters one of the End gateway portals that generate after killing the dragon, they are instantly teleported over the ~1000 block void to the outer islands. These gateway portals are easiest to enter through the use of ender pearls, due to the one block tall gap between the bedrock blocks, but can also be entered by placing water and swimming through, using a trapdoor or piston to force the player to crawl, or with skilled use of a pair of elytra.

The outer islands vary in size. There are occasional "mini islands" in the gaps between the larger ones, generally with nothing on them (occasionally they generate end gateways that return the player to the obsidian platform). The larger islands can also vary in size but are generally a hundred to several hundred blocks wide. The gaps between these islands are generally short enough that players can travel between them via ender pearls.

These outer islands generate up to the World Border. Some are topped with a forest of chorus trees that may be harvested for its chorus fruit, and perhaps chorus flowers, to grow it in the Overworld. The player may find end cities (which may generate ships with them) on these islands, which hold valuable loot. Pairs of elytra and the dragon head can be found exclusively on end ships.

In Java Edition, there is another void starting at approximately 370,727 on the X and Z axis both ways that cuts of in a doughnut shape. It continues empty, but comes back at X/Z=(-)524,288, then disappears again at X/Z=(-)642,119 and comes back at X/Z=(-)741,455. It continues like this all the way until the world border, getting closer and closer. If the World Border would be removed, going far enough would lead to world looking slightly like the stripe lands of bedrock edition. This secondary void is presumed to be a bug due to the sudden cut off that occurs at this point.

Mobs [ ]

The End is home to three naturally occurring mobs, revealed to be officially known as enderlings:

  • Endermen spawn naturally throughout the entire dimension.
  • The ender dragon spawns naturally on the central island when the player first arrives, but can be respawned by placing 4 end crystals, one on each side's middle block of the exit portal.
  • Shulkers appear within end cities on the outer islands. They do not respawn once killed, but can sometimes clone themselves when attacked by another shulker.

Other mobs except for the wither may be sent into the End through an end portal. (The wither can still be built in the End as usual.)

Blocks [ ]

Naturally generated [ ]

Naturally generated includes blocks that are created through the world seed and always generate no matter what.

Naturally created [ ]

These blocks are created through a combination of events that lead these blocks to be placed by natural causes such as summoning the ender dragon, not by the player.

Structures [ ]

These blocks are generated as part of end cities, but only when the "generated structures"‌[ Java Edition only ] option is on.

Technical information [ ]

ID [ ]

Name Resource location (JE) Numeric ID
The End the_end 1

Folder [ ]

In Java Edition, the End is saved in the same way normal worlds are, in the DIM1 subdirectory of the world save. Deleting the DIM1 directory resets the End, including all player-made changes.

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
The End? Enter an End Portal Enter a stronghold End Portal activated with all twelve eyes of ender. 20G Gold
The End Kill the Enderdragon [sic] Enter the end exit portal. 40G Bronze
You Need a Mint Collect dragons breath in a glass bottle Have a dragon's breath bottle in your inventory 30G Silver
The End... Again... Respawn the Enderdragon [sic] 30G Silver
Great View From Up Here Levitate up 50 blocks from the attacks of a Shulker 20G Bronze

Advancements [ ]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.png The End?
Enter the End Portal Eye Spy Enter the End dimension. story/enter_the_end
Advancement-plain-raw.png The End?
Or the beginning? Enter the End dimension. end/root
Advancement-plain-raw.png Free the End
Good luck The End Kill the ender dragon. end/kill_dragon
Advancement-oval-raw.png The Next Generation
Hold the Dragon Egg Free the End Have a dragon egg in your inventory. end/dragon_egg
Advancement-plain-raw.png Remote Getaway
Escape the island Free the End Throw an ender pearl through or walk into an end gateway. end/enter_end_gateway
Advancement-oval-raw.png Invicon End Crystal.gif The End... Again...
Respawn the Ender Dragon Free the End Be in a certain radius from the exit portal when an ender dragon is summoned using end crystals. end/respawn_dragon
Advancement-oval-raw.png You Need a Mint
Collect dragon's breath in a glass bottle Free the End Have a bottle of dragon's breath in your inventory. end/dragon_breath
Advancement-plain-raw.png The City at the End of the Game
Go on in, what could happen? Remote Getaway Enter an end city. end/find_end_city
Advancement-oval-raw.png Sky's the Limit
Find elytra The City at the End of the Game Have a pair of elytra in your inventory. end/elytra
Advancement-fancy-raw.png Great View From Up Here
Levitate up 50 blocks from the attacks of a Shulker The City at the End of the Game Move a distance of 50 blocks vertically with the Levitation effect applied, regardless of whether it is caused by the effect. end/levitate

History [ ]

June 14, 2009 Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month?Kill a big evil mob in the shortest time? I don't know yet."
Java Edition Indev
0.31 January 6, 2010

Indev.png

Added a map type called "Floating." It generated floating islands full of terrain based on the selected map theme. Falling from these islands meant death, as the "surface" was covered in bedrock. Map types were later removed in Infdev.
Java Edition Beta
May 19, 2011

Sky Dimension 1.jpg

Notch tweeted several pictures of the third playable dimension, then known as the Sky Dimension. It had Overworld blocks and mobs, as well as a sky similar to that of the Overworld.
July 30, 2011 Notch first mentioned the End with his comment regarding the theoretical name-change of the endermen - some players petitioned Mojang to have the mob renamed "Far Landers." a reference to the Far Lands. He joked that instead of renaming the mobs Far Landers, he was more likely to change the name of the Far Lands to "the End."
October 6, 2011 Reddit user "cptqwashi" posted the idea that the new dimension would be called "the Ender," and would be home to the endermen and ender dragons. Notch soon gave more information and said that cptqwashi was "100% correct."[1] However, it was later revealed that it was just called "the End" and that there would be only one ender dragon there.[2]
October 7, 2011 Notch tweeted the first image of the End and the ender dragon flying overhead.
October 10, 2011 Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame. "(a brightened version."
October 12, 2011 The original concept of the Sky Dimension was officially rebranded as "The End."
Several years later, Jeb explained the reason behind the shift from the Sky Dimension to The End: "[The Sky Dimension] didn't work so well because of how light is calculated [...] The Sky Dimension originally had this top down light that the Overworld has, so you get like shadows in caves and such. But performance wise, it didn't work - it was extremely slow. So we removed the sun – now everything is evenly lit unless you've got a torch."[3]
Java Edition
1.0.0 Beta 1.9 Prerelease 4 Added the End. The End portal now functions to access it.
An ender dragon spawned near a portal that it would destroy, but end portal blocks would continue to function even if the frame was destroyed. The ability to create end portal frame blocks in Creative Singleplayer mode was also removed.
1.3.1 12w23a Added end portal frames to the creative inventory.
12w25a The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
2013 Music Update Ambient music track added for the End.
1.9 15w31a A set amount of differently-sized pillars are arranged in a circular fashion. The tallest pillars have iron bars around the end crystals.
The exit portal is pre-generated, but without the dragon egg and portal blocks.
Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.
Added End cities and End ships that generate in the outer islands.
15w32c The beacons in End ships have been replaced with pumpkins.
15w33c Replaced pumpkin in End ships with a hopper containing a book written by Searge in it.
15w41a Replaced the hopper and book with a pair of elytra in an item frame.
16w07b Removed the cages that were protecting the crystals during the dragon fight.
pre1 Re-added cages, which now protect the crystals of some of the shorter End spikes.
1.11 16w39a Maps now work in the end.
Added return portals, which can be found randomly throughout the islands.
1.13 18w07a Phantoms now spawn in the End.
18w09a Phantoms no longer spawn in the End.
1.14 ? A secondary void now appears between X/Z=370,400 and X/Z=524,280.
1.16 20w19a Hoglins and piglins now become zoglins and zombified piglins respectively when in the End.
Pocket Edition
1.0.0 alpha 0.17.0.1 Added the End.
Legacy Console Edition
TU9 CU1 1.00 Patch 1 1.0.1 Added the End.
In the End, end spikes are generated in a spiral circling.
The bedrock shell of the Exit portal generates when the player enters the End, and is activated when the ender dragon is killed.
TU14 1.04 The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
TU46 CU36 1.38 Patch 15 The exit portal is now pre-generated in the End, but without the dragon egg and portal blocks.
Outer islands have been added to the End, which are separated from the central island by an invisible wall.
End cities and end ships that generate in the outer islands have been added to the End.
New Nintendo 3DS Edition
1.7.10 Added the End.

Issues [ ]

Issues relating to "The End" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • On Windows 10, the player can set their render distance to a maximum of 72 chunks (1152 blocks) without editing the game files, making the outer islands visible from the main island.
  • Instead of a normal soundtrack, the End's soundtrack feature a glitched, distorted version of some of the Overworld soundtrack.

Gallery [ ]

  • The first released screenshot of the End, with an ender dragon visible.

  • Brightened version of the first screenshot of the End.

  • A still photo of the End from a video uploaded by Notch, clearly showing the end stone.

  • Brighter version of the still shot with an ender dragon.

  • Edge of the End island.

  • A narrow white stone island with a lone enderman.

  • A screenshot from above a group of hostile endermen.

  • A rare place to spawn in the End, on land instead of floating.

  • A spawn platform in the ground.

  • A caged end crystal.

  • An outer island, with fields of chorus trees, the only plant life in the end, stretching into the distance.

  • Often crossing between outer islands requires the use of bridges, ender pearls, or elytra.

  • An end ship drifts into the infinite void.

  • A map in the End.

  • A close-up of an island in the end. Notice the extreme thickness.

  • The edge of an island, with a chorus tree growing on it.

  • 9x9 map of the End using maps.

  • End spikes, chorus plants and an end city generated within close proximity in the Far Lands.

  • A screenshot demonstrating that falling through an End Portal does not cancel fall damage, making it possible to die instantly on arriving in the End.

  • End gateway generated somewhere in the End.

  • The portal room of a stronghold.

  • A group of endermen near the boundaries of the main End island.

Credits [ ]

  • Title at the beginning of the credits.

  • Quote at the end of the credits.

  • A part of the end poem.

References [ ]

  1. https://www.reddit.com/r/Minecraft/comments/l3jgm/enderdragons_decrypt_w_rot13_via_notch/c2ph3nd?context=1
  2. https://www.reddit.com/r/Minecraft/comments/l9m8m/why_ender_dragons_wont_spawn_in_main_world/c2qx90o?context=1
  3. "Block of the Week: End Stone" – Minecraft.net, May 5, 2017

How to Reset the End in Minecraft Java Edition 1.14

Source: https://minecraft.fandom.com/wiki/The_End

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